Instructions for creating or adding a Mii character for the Nintendo Switch console. Up to 100 Mii characters can be stored on a single Nintendo Switch console. Oct 23, 2017 - Wii Mii. I was one of those guys that bought the Wii off of eBay shortly after. Download and install Dolphin emulator and you should see this. Click Dolphin's 'Open' icon and choose an Wii game ISO file. Use Code Editor. Roms Emulator Home /Games /Wii U ISOs for download. Super Mario Maker. Release date: 09/11/. Super Smash Bros. Release date: 11/21/.
- Mii Maker 3ds Download
- Mii Maker Rom
- Online Mii Maker
- Wii Mii Maker Iso Download Pc
- Wii Mii Maker Iso Download Windows 7
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Mii Channel | |
---|---|
Type | Pre-installed |
Developer(s) | Nintendo |
Platform(s) | Wii Channels |
Release date(s) | NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 |
Genre(s) | Utility |
Input methods | Wii Remote, Nintendo DS |
Compatibility | 5 Perfect |
GameIDs | HACA01, HACK01 |
See also.. | https://jacktree705.weebly.com/free-download-game-yakuza-3-for-pc.html. Dolphin Forum thread Open Issues Search Google Search Wikipedia |
A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as Wii Sports, Wii Sports Resort, Wii Fit, Wii Fit Plus, Wii Play, Mario & Sonic at the Olympic Games, Mario Kart Wii and other titles.
Wii consoles can store up to 100 Miis, up to 10 of which can be favorites. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. However, they can only be edited on the console on which they were created. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to 'mingle' will enable such Miis to appear on other people's Wii consoles.
- 1Emulation Information
- 2Problems
Emulation Information
DS Connection Support
Dolphin lacks support for connections with a Nintendo DS or 3DS. The Mii Channel supports transferring Miis to certain DS games, although this feature is hidden by default (it can be activated by pressing A, then B, then 1, and then holding 2. (Source)
Transfer Miis
Transferring Miis works only with real Wii Remotes. The time it takes to read/write the Miis on the Wii Remote can greatly vary depending of the Bluetooth adapter and stack used.
Problems
Corrupted Mii Faces
The Mii Faces will miss some of their properties if Texture Cache Accuracy is not set to Safe. To fix, set it to Safe. Setting it to Medium also works, but the channel has to be reset once after it has started. Fixed by 5.0-10547
White Floor
The floor where the Miis walk is completely white. Disable Fast Depth Calculation to fix this. This is no longer needed. Works also with Fast Depth Calculation enabled.
Configuration
This channel does not need non-default settings to run properly. Free windows vista ultimate iso download software.
Version Compatibility
The graph below charts the compatibility with Mii Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-10553(current)
Mii Maker 3ds Download
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This channel has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 | Intel Core i5-2410 @ 2.3GHz | NVIDIA GeForce GT 525M | If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60FPS most of the time, with 1 Mii. | Doubled-revolutions |
3.0-204 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GT 525M | Runs at full speed at 1600x900 and 3x Native. Minor graphical glitch where the textures on the Mii's face disappear briefly whenever the Mii blinks. Existing Miis may become faceless when the channel loads, but fixes itself when you go to Create a new Mii or Edit an Existing one. | |
3.0-438 | Windows 7 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Full speed. Faces disappearing when Clearing Code Cache. Error when trying to read WiiMote memory. Playable | Faefdsedf |
4.0 | Windows 7 | AMD Athlon X4 750K | AMD Radeon HD 7770 | Some functions won't work, Stable 60FPS | Zcair |
4.0.2 | Windows 8 | Intel Core i5-4200u | AMD Radeon HD 8670M | Some functions won't work, Stable 60FPS | Zcair |
4.0.2 | Windows 7 | AMD A4-5300B APU @ 3.4GHz | AMD Radeon HD | Works good, can be slow at times, but it doesn't lag horribly or crash. | 71.229.35.236 |
4.0-1349 | Windows 8 | AMD FX 6300 @ 4.3GHz | AMD Radeon HD 6450 | Stable 60FPS. Some details glitch in random. Wii Remote read/write does not work, it just hangs. Sometimes it shows random Mii's. | Faefdsedf |
4.0-5752 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Works perfectly, but when you 'choose a lookalike' after a few levels of customizing all the choices but one are the same. | LotadTheGreat |
5.0-1374 | Windows 10 | Intel Core i5-2500K @ 4.2GHz | NVIDIA GeForce GTX 980ti | Tested on KOR region title(HACK01), with 4 Mii chracters. all runs fine with DX11 and DX12, but Vulkan Api has Faceless issue. Dolphin's Default BT asapter emulation seems problem on 'Transfer Mii to TR-Wiimote' i'll test again when after DolphinBar support Bypass mode. | Hong620 |
Gameplay Videos
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Mii_Channel&oldid=167466'
Mii Maker lets you create Miis, and is the successor of the Wii's Mii Channel.
It can transfer Miis over local wireless from other systems running Mii Maker (3DS/Wii U), or receive, but not send, from Mii Channel.
- 4Savedata
Wii Mii Channel transfer protocol[edit]
Mii Maker Rom
The Wii beacons are similar to the usual multi-cart NDS beacons, except: beacon_type is zero, and payload size is 0x14. The payload data is just the Wii UTF-16 nickname, with some extra unused zero data. The usual multi-cast NDS protocol is used for sending the 3DS nick to the Wii. After many keep-alive frames, it eventually sends a bunch of frames, each containing the whole Mii. There's a 6-byte header, followed by Mii data. At the end of these frames like most NDS frames is the 0200 byte marker.
Mii QR Code format[edit]
3DS Mii QR is a standard 57x57 pixel Level 10 High ECC QR code with 'Mii' logo in center (refer to Denso-Wave Inc web site for QR Code format specifications). It contains 0x70-bytes of binary data. 3DS seems to have a fully implemented QR-code decoder, as it can interpret such Mii binary data being encoded even in the smallest possible for that data size Level 6 Low ECC QR code.
The data itself is encrypted with AES-CCM, xorpads can be determined from known plaintext here. The Mii Maker application uses the NS APT Wrap/Unwrap commands to encrypt/decrypt this Mii data. For the NS Unwrap command, the Mii Maker application uses nonceoffset=12, noncesize=10, and inputbuffer-size=0x60. Note that the actual nonce size is 8 bytes due to Wrap/Unwrap implementation, and the nonce data should be moved 12 bytes afterwards after decryption. The rest of the data at 0x8-0x5F is encrypted, and should be split into two parts after decryption, with the nonce data in the middle. (See Wrap and Unwrap for more information)
Offset | Length | |
---|---|---|
0x0 | 0x4 | Mii ID (big-endian 32-bit unsigned integer) The most significant 3 bits determine whether the Mii is Special, Foreign, or Normal [1] time_offset = (mii_id & 0x0FFFFFFF) * 2; time_offset is the time the Mii was created, represented as the number of seconds since 01/01/2010 00:00:00 |
0x4 | 0x4 | High 4 octets of MAC address [2] |
0x8 | 0x4 | Mii ID, the encrypted data begins here. |
0xC | 0x8 | System ID (this ID is produced by the output from GenHashConsoleUnique(0x0)) |
0x14 | 0x2 | Low 2 octets of MAC address |
0x16 | 0x2 | padding (0000) |
0x18 | 0x2 | Bit-mapped: Birthday (4bit-day,5bit-month), Sex, Shirt, ?? |
0x1A | 0x14 | UTF-16 Mii Name (10 chars max) |
0x2E | 0x2 | width & height |
0x30 | 0x1 | bit 0: disable sharing bit 1-4: face shape bit 5-7: skin color |
0x31 | 0x1 | bit 0-3: wrinkles bit 4-7: makeup |
0x32 | 0x1 | hair style |
0x33 | 0x1 | bit 0-2: hair color bit 3: flip hair |
0x34 | 0x4 | unknown |
0x38 | 0x1 | bit 0-4: eyebrow style bit 5-7: eyebrow color |
0x39 | 0x1 | bit 0-3: eyebrow scale bit 4-6: eyebrow yscale |
0x3A | 0x2 | note that the bytes are swapped over (little-endian layout) bit 0-3: eyebrow rotation bit 5-8: eyebrow x spacing bit 9-13: eyebrow y position |
0x3C | 0x1 | Allow Copying |
0x3D | 0x3 | unknown |
0x40 | 0x1 | Mii Sharing Value |
0x41 | 0x7 | unknown |
0x48 | 0x14 | UTF-16 Author Name (10 chars max) |
0x5C | 0x2 | unknown |
0x5E | 0x2 | CRC16 over the previous 0x5E |
0x60 | 0x10 | AES-CCM MAC |
- QR codes made from the same 3DS for the same Mii are use the same AES-CCM nonce (you can recreate the xorpad by xoring with known values from this table).
Online Mii Maker
Mii Database[edit]
Created, received, or even met-in-multiplayer Miis are saved in CFL_DB.dat.
Savedata[edit]
editSaveData.bin[edit]
Offset | Length | |
---|---|---|
0x0 | 0x4 | 'TIDE' header (EDIT byteswapped) |
0x4 | 0x4 | zero |
0xC | 0x4 (?) | 01000000 (constant?) |
0x100 | 0x4 | Number of scanned Special Mii QRs |
0x104 | - | Some data identifying each scanned Special Mii QRs, for the purpose of not making them scannable again. 8 or 12 byte each? |
0x2904 | 0x4 | Checksum? |
ExtData[edit]
The ExtData File System for Mii Maker is as follows:
Wii Mii Maker Iso Download Pc
File | Details | Size | FW Introduced | Plaintext |
---|---|---|---|---|
icon | Duplicate from Application ExeFS. Always image 00000002. | 0x36c0 Bytes | 1.0.0-0 | Download |
COMMON.bin | Extended Banner for Home Menu. Always image 00000003. | 0x20224 Bytes | 1.0.0-0 | Download |
Wii Mii Maker Iso Download Windows 7
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